Assignment03 FrozenWorld

Assignment3 Subnautica below Zero

We didn't choose building or indoor scene for this assignment. We chose outdoor snow glacier scene as reference, which brought great challenge to our team. We chose the scene of the reconstruction game subnautica below zero, which is full of glaciers, rocks and exotic alien plants.



My task this time is to rebuild the snow block, icicle and frozen mushroom. In addition, I also put all resources in their proper positions in the unreal engine according to the previous white box, adjusted the size, and modified the details in the original resources according to the reference image. In addition, I also helped unwrap the UV of the model mountain. It helps to solve the problem of small black block in virtual engine.
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Frozen Mushrooms

I noticed that frozen mushrooms are not strictly round, and their edges still look hard. I used the football preset in polygon modeling as the primitive, and then used soft select to adjust the shape of each mushroom. The real challenge is that the shape, size and quantity of each mushroom cluster are different. In order to make the mushrooms in the scene look as real as possible, I took screenshots of 7 places where mushrooms appear in the scene, and made 7 different mushroom clusters by referring to these reference pictures. This will make the scene more realistic.




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Small Snows

These small stones are made by using soft select. First, they are a cube, and then they are dragged by using soft select to select the face near the edge. Save every time you make a new shape, so you can choose a similar stone to adjust when you encounter a similar shape. This makes each stone different in shape and look more realistic. There are 5 groups of small stones in the scene. I also refer to these 5 groups of stones, and try to set the shape, size and position of the small stones to be consistent with those in the game scene. In this way, the small stones will not be repeated in the scene.








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Snow Chunks

I started with these snow blocks. At first, I tried to make a high poly cube, then use the sculpture tools to adjust it. Later, I tried to create a surface with NURBS and then use the NURBS carving tools to adjust it. However, neither of these two methods works. Finally, I chose soft select to make a small stone. I adjusted the moving surface bit by bit to make the cube as much as possible like a snow block rather than a stone. These adjustments took me a lot of time.




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Icicles

When I was making icicles, I chose to divide them into four groups, and then study the connected parts and the separated parts. At first, I used soft select to drag a large range of points, then drag a small range of points to make a sharp icicle. But in the later progress, when I tried unwrap icicle, topology had a serious problem. A large drag made topology look messy. So I used the quad draw function again, redrawing the topology bit by bit, which made the later production of low poly model and unwarp and texture easier.











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Set up scene in unreal scene

I also helped the team put the models where they should be, making them look as much as possible like reference diagrams.



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Helping unwrap moutain stuffs
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Helping fix lighting problems about too low lighting uv map resolution
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Study LOD Setting
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A LOT OF THINGS STILL NEED TO LEARN!!!

Compared with the skill and workload of my team members, I feel very ashamed. My own technology and experience are still far behind. This project made me realize that in terms of modeling, I still need to learn ZBrush, use substance to make natural environment materials, and use git for version control. My lack of knowledge in soruce tree seriously affected my cooperation with the team members, which led me to be afraid to merge other changes into our development files after setting the scene. I still need to seize the time to learn more knowledge and accumulate experience of teamwork.

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