博文

目前显示的是 十二月, 2019的博文

Team Mark Twain _Assignment04 of Create Digital Envitonment

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Reference Image: Reference Image/Scene: https://www.capturepics.com/3d-model/mark-twain-house-hartford-connecticut/skinned/?v=7516fd43adaa Final Render Image Final Render Vedio:  https://www.youtube.com/watch?v=fKSbXAra9uI&feature=youtu.be Members: Josey Meyer, Jiaqi Cui, Colin Lantz, and Carter Lehman Our Approach: Modeling - Maya and zBrush  Surfacing - Substance Designer & Painter Illustrator  Photoshop Lighting & Rendering - Unreal Project Management: We started by grouping up to figure out which historical room we wanted to recreate. The team agreed on using GroupMe to communicate. For management, Josey created a google calendar to set due dates for modeling, texturing, and the like. And she also created a Trello board to manage where assets were in their creation process. Since we had strong modelers on our team, we wanted to get half of our team started on texturing while the other half worked on modeling. ...

Assignment04 Rebuild Mark Twain's House

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Rebuild Mark Twain's House Our final assignment is to rebuild Mark Twain's former home. At first we picked many churches and museums around the world, but none were satisfactory. The decoration makes us intoxicated. Our group had only four people for this assignment, and we chose an indoor scene with complicated decoration, which made it very difficult for us to complete the assignment. At first we thought the scene was simple, but as we modeled further, more and more details appeared before our eyes. The complicated European furniture and carvings brought us a lot of trouble. This time I was in charge of making materials and modeling. I was in charge of the materials of the ceiling, the materials of the floor, and the materials of the carved bricks on the ground. In addition, there are two chairs, a candlestick and a screen modelling and texture around the scene. In previous projects I learned to use Substance Painter, making simple materials is not difficult f...