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Walkway and Temple Generater Tool

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Procedural Walkway and Temple Generator Project     Jiaqi Cui 12/2020-01/2021 Motivation  This project was inspired by an indie game called "Townscaper." In that game, players can build their own small towns by clicking the mouse. Interestingly, by clicking on the front, back, left, and right sides of the building or the top side, the building will "grow" in the corresponding direction, and the whole model is adjusted as well. This is not so much a game, as it is a kind of interaction method of procedural modeling tools. "Townscaper"  https://youtu.be/G2M45AlxdtU My original goal was to create an Asian-style village scene with my procedural assets, including buildings, roads, bridges, temples, and other natural environment assets such as trees, bamboos, and rocks. And then use randomized parameters to change the layout of the assets to generate different levels. Another option was to offer the same interactive logic as the Twonscaper, let the level d...

Moon Island --- Final Project of Rendering and Shading class

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Final Project Moon Island  VIZA616 Rendering and shading, Spring 2020 Jiaqi Cui --------------------------------------------------------------------------------------------- This is the conceptual diagram I just started to do. (All models are created by myself). I have given the same color to all buildings of the same material, which is convenient for future work. All the models in the scene were made by myself. This scene has a background story: The moon suddenly disappeared one day, so on a small island, the residents built their own moon tree. The picture below is my Visual Goal. I want to render my scene in a Stylized style. My professor told me that it would be relatively simple to make a photorealistic look. The Stylized style needs some abstraction, and it is difficult to make. But I really like the serious and cute look of Stylized. My plan makes it photo-realistic first, then apply distortion function on it to make them look like stylized. I also...